The game was first publicly shown at the 1995 Consumer Electronics Show with a playable build for the public. He also mentioned a delay in the development schedule by 6 months as the gameplay appeared generally unsatisfying. In February 1994, Dylan Cuthbert, an employee with Argonaut and closely involved with the development, revealed in two Usenet postings that Star Fox 2 would make use of polygons as opposed to sprites. A commercial release was generally expected to happen in the summer of 1995. In that article, the development of the Super FX 2 chip and the split-screen multiplayer feature were revealed. Perhaps the first mention in public press happened in an issue of Game Players from January 1994. Development and Cancellation ĭevelopment on Star Fox 2 started on February 16th, 1993 and continued without public announcement throughout that year.
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